So I would do all my missions out in there first. When you’re doing your officer training, you have to lead a platoon. When I did my training, I actually re-created the whole of Waiouru, the military training area, in Arma 2. And I enjoyed it and it had better visuals. Hall: Well, I was suggesting… I built it in Arma 2 because that was what I was most familiar with. So was this a pitch you made to them as a video game training simulation, or…? And they were like, some of them were like… “Holy crap.” Hall: Deadly serious, this was last year. I thought it could save them millions of dollars. You get a lot of stuff that way that you would never really think to make for a civilian market, but if you already have it there and you can port it over…ĭean Hall: Day Z was my suggestion to the New Zealand army for training soldiers. From the outside it almost seems like there’s this conflux of military and “civilian,” or commercial concepts overlapping.ĭslyecxi: Well, it’s interesting to see what the military considers a desirable feature and what they’ll actually fund. Day Z is driving new patches to Arma 2 and making you think critically about Arma 3’s design. Features from VBS-the military training tool you make-trickle down into Arma. PCG: There’s this cross-pollination between your games that’s really interesting to me. Here is a transcript of the interview as seen on PCGamer. For instance, did you know that DayZ for originally pitched as an Training Program for the New Zealand Army? They discuss generators, electricity, and more things on the horizon for the game itself, and they even delve into the deeper reasons behind why we are drawn to the game. They discuss many cool features and interesting facts. He talks about disease, temperature, player emotion and playstyle, map design, optimization for ARMA2 and 3 engines, as well as the process of porting the game over to ARMA 3 when it launches. The creator of Day Z, Dean “Rocket” Hall, recently gave an interview to PCGamer regarding DayZ and his plans for the future of the mod. Interview with Dean Hall, Creator of DayZ
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